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What control type should I use - Image
, MediaElement
, etc.?
17 Answers
I couldn't get the most popular answer to this question (above by Dario) to work properly. The result was weird, choppy animation with weird artifacts.Best solution I have found so far:https://github.com/XamlAnimatedGif/WpfAnimatedGif
You can install it with NuGet
PM> Install-Package WpfAnimatedGif
and to use it, at a new namespace to the Window where you want to add the gif image and use it as below
The package is really neat, you can set some attributes like below
and you can use it in your code as well:
EDIT: Silverlight support
As per josh2112's comment if you want to add animated GIF support to your Silverlight project then use github.com/XamlAnimatedGif/XamlAnimatedGif
SaumilI post a solution extending the image control and using the Gif Decoder. The gif decoder has a frames property. I animate the FrameIndex
property. The event ChangingFrameIndex
changes the source property to the frame corresponding to the FrameIndex
(that is in the decoder). I guess that the gif has 10 frames per second.
Usage example (XAML):
Marius BancilaI, too, did a search and found several different solution in just a thread on the old MSDN forums. (link no longer worked so I removed it)
The simplest to execute seems to be to use a WinForms PictureBox
control, and went like this (changed a few things from the thread, most of it the same).
Add a reference to System.Windows.Forms
, WindowsFormsIntegration
, and System.Drawing
to your project first.
Then in the Window_Loaded
handler, you would set the pictureBoxLoading.ImageLocation
property to the image file path that you want to show.
The MediaElement
control was mentioned in that thread, but it is also mentioned that it is a rather heavy control, so there were a number of alternatives, including at least 2 homebrewed controls based on the Image
control, so this is the simplest.
Here is my version of animated image control. You can use standard property Source for specifying image source. I further improved it. I am a russian, project is russian so comments are also in Russian. But anyway you should be able understand everything without comments. :)
kevinarpeI use this library: http://wpfanimatedgif.codeplex.com/
First, install library into your project (using Package Manager Console):
Then, use this snippet into XAML file:
I hope helps.
Source: http://wpfanimatedgif.codeplex.com/
Basically the same PictureBox solution above, but this time with the code-behind to use an Embedded Resource in your project:
In XAML:
In Code-Behind:
I modified Mike Eshva's code,And I made it work better.You can use it with either 1frame jpg png bmp or mutil-frame gif.If you want bind a uri to the control,bind the UriSource properties or you want bind any in-memory stream that you bind the Source propertie which is a BitmapImage.
This is a custom control. You need to create it in WPF App Project,and delete the Template override in style.
wipI had this issue, until I discovered that in WPF4, you can simulate your own keyframe image animations. First, split your animation into a series of images, title them something like 'Image1.gif', 'Image2,gif', and so on. Import those images into your solution resources. I'm assuming you put them in the default resource location for images.
You are going to use the Image control. Use the following XAML code. I've removed the non-essentials.
CodeMouse92CodeMouse92Thanks for your post Joel, it helped me solve WPF's absence of support for animated GIFs. Just adding a little code since I had a heck of a time with setting the pictureBoxLoading.Image property due to the Winforms api.
I had to set my animated gif image's Build Action as 'Content' and the Copy to output directory to 'Copy if newer' or 'always'. Then in the MainWindow() I called this method. Only issue is that when I tried to dispose of the stream, it gave me a red envelope graphic instead of my image. I'll have to solve that problem. This removed the pain of loading a BitmapImage and changing it into a Bitmap (which obviously killed my animation because it is no longer a gif).
sondlerdsondlerdI have try all the way above, but each one has their shortness, and thanks to all you, I work out my own GifImage:
Usage:
As it would not cause memory leak and it animated the gif image own time line, you can try it.
Previously, I faced a similar problem, I needed to play .gif
file in your project. I had two choices:
using PictureBox from WinForms
using a third-party library, such as WPFAnimatedGif from codeplex.com.
Version with PictureBox
did not work for me, and the project could not use external libraries for it. So I made it for myself through Bitmap
with help ImageAnimator
. Because, standard BitmapImage
does not support playback of .gif
files.
Wifi Logo Animated Jpeg File
Full example:
XAML
Code behind
Bitmap
does not support URI directive, so I load .gif
file from the current directory.
Small improvement of GifImage.Initialize()
method, which reads proper frame timing from GIF metadata.
Animated Logo Gif
cmdI am not sure if this has been solved but the best way is to use the WpfAnimatedGid library. It is very easy, simple and straight forward to use. It only requires 2lines of XAML code and about 5 lines of C# Code in the code behind.
Wifi Logo Animated Gif Free
You will see all the necessary details of how this can be used there. This is what I also used instead of re-inventing the wheel
olammyolammyAdding on to the main response that recommends the usage of WpfAnimatedGif, you must add the following lines in the end if you are swapping an image with a Gif to ensure the animation actually executes:
So your code will look like: