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I have been working on the second of two interviews for a client. The first video edited and rendered fine and is now exported and on YouTube.
The second video captured at the same time with the same equipment and on the same audio recording keeps crashing when it hits 20% render.
I'm using files from a Nikon D600 - 1080p 25 fps. I am also using low rez jpegs for cutaways. Everything plays fine in the timeline there are no hiccups or glitches i playback only when exporting.
I am using an iMac, 2.7GHz Intel i5, 12Gb Ram, AMD Radeon HD 6770M 512 MB, OS X 10.8.2.
I have also created a new sequence (twice) and cut and pasted the footage into it. I have replaced footage at the 20% mark of the timline. But to no avail.
Any help or suggestions would be greatly appreciated. I edit and create projects all the time in Premiere Pro on this system, some an hour or two long, this is a 4 min interview to camera.
Regards
SteveG

  1. Encode and export audio and video files with custom settings and presets from the Adobe Media queue in Adobe Media Encoder. Media Encoder CC. Choose File > Export > Media in Premiere Pro to launch Adobe Media Encoder. Ensure that Match Sequence Settings is selected.
  2. Jul 04, 2017  Export from Premiere Pro to Adobe Media Encoder CC For Adobe Creative Cloud: Adobe Media Encoder is a standalone app Adobe Media Encoder is.
  3. Convert Media Files to Any Devices. The program also beneficially offer fully optimized presets format settings for mainstream devices or apps such as iPhone, iPad, Android/Samsung phone and tablet, TV, game consoles, VR, editors, online websites, etc. So it's extremely easy for you to recognize the one to fit your requirement.
Encoder

These links are for Windows BSOD but the ideas may help
Read Bill Hunt on BSOD http://forums.adobe.com/thread/772169
-and an Encore fix http://forums.adobe.com/thread/1060443

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PremiumBeat's curated library of royalty-free music gives creative professionals the polished feel of the big production houses. All PremiumBeat's music is exclusive and 100% copyright clear. Adobe Media Encoder. An application to automate the process of creating multiple encoded versions of source files, Adobe After Effects compositions and Adobe Premiere Pro sequences. Adobe Media Encoder is part of the Adobe Creative Cloud Suite and offers you the possibility to quickly generate videos with any resolution, for all sorts of screen.

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  • ERROR MESSAGE: Sorry, a serious error has occurred that requires Adobe Premiere to shut down. We will attempt to save your current project
    Problem: Starting last night Premiere would crash with this error message. This has been happening increasingly more over the past couple weeks, but starting last night and today - it has happened so much that I cannot get more than 5 minutes of work done without it crashing. It has happened on saves, renders, playback, switching active timelines, removing the mojo effect from a clip, and while sitting dormant. I’ve had the computer less than a year and hope that it is not a serious problem with my RAM or graphics card.
    Using Premiere Pro CS6 - subscription based with latest update installed
    SPECS:
    MacBook Pro Retina, Mid 2012
    Processor: 2.6 GHz Intel Core i7
    Memory: 8 GB 1600 MHz DDR3
    Graphics: NVIDIA GeForce GT 650 M 1024 MB
    Software: OS X 10.9.1 (updated after problem started)
    (nothing external from factory setup in terms of hardware)
    Use an External USB 3.0 7200 RPM drive from OWC for project files
    Use an External Seagate 3 TB drive for media storage
    Using all DSLR footage from Canon 6D, Canon 5D mk II, and Canon 60D and audio from external recorders (.mov, .WAV, .wav files)
    Third-party effects or codecs: Use Pluraleyes 3.0 and Mojo color from Red Giant
    I realize this is a general error message and there are several forums posted from mostly more than 5 months ago. I cannot seem to find an answer that will help me. Here is what I have already tried:
    1. updated to Maverick
    2. checked for updates for Adobe software
    3. Cleared the Media Cache
    4. Switched from CUDA to software only
    5. Updated CUDA and switched back to CUDA in premiere
    6. Held SHIFT while starting up (nothing seems to happen or pop up on screen at least)
    Next:
    —Going to uninstall Premiere and reinstall.
    Any suggestions or possible fixes are great appreciated. What should my next step be?

    UPDATE:
    STEP 1:
    Uninstalled and reinstalled Premiere - worked without crashing for the longest time since yesterday. After 1 hour of running - it crashed once again with same error message and same report (see below).
    Same as before:
    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
    STEP 2:
    --Updated the RED GIANT plugin 'mojo' (minor coloring software)
    This worked for less than 10 mintues and then crashed again - but this time with different exeception details (I'm not sure what these mean)
    Crashed Thread: 2
    Exception Type: EXC_BREAKPOINT (SIGTRAP)
    Exception Codes: 0x0000000000000002, 0x0000000000000000
    Application Specific Information:
    *** CFRelease() called with NULL ***
    STEP 3:
    Going off of the idea that it may be the plugin causing the issue (since it needed to be updated) I went into the project and deleted all of the files containing this effect in this project file (note: i have used this for 10+ projects on this computer with no trouble).
    I thought it was fixed, from about 8:00 PM - 11:45 PM no crash - then as I was playing back clips - crashed again.
    I have been loosely following these guidelines: http://helpx.adobe.com/x-productkb/global/troubleshoot-system-errors-freezes-mac.html
    I am not sure where to go from here - should I continue into the 'advanced troubleshooting' even though I'm not sure if any of these things are related.
    IMPORTANT NOTE: I have launched two other Premiere Project Files (from previously completed projects) successfully without crashing. I tested a few things in the projects before returning to the problem project. If I suspect there is a problem with the file in particular - how do I find out what is causing the problem?
    --I already removed MOJO effects thinking that could be the issue from the last files that were
    --I have already gone back to a previous version from a week ago and imported the Sequence I needed. Still crashed.
    I have sent 5+ reports to Adobe on the crash. Any feedback into this is much appreciated.

  • Working on a project in Premiere Pro CS6 - also incorporating after effects and using 2 external plugins (Beauty Box and Factory Pro FX). Project is over 500MB, lots of comps, titles etc. project seems to be corrupt on my machine. .The project crashes continually. I cannot save my work, I cannot export, I cannot create XML and media is linking incorrectly. When I pull the project in on my laptop (separate machine) which has CC 2014 running, the project is FINE. That said - I need to work off of the more powerful machine to do this job - so need to find a way to troubleshoot. Note - project opens on my partner's machine, she can save + export, etc - however the media in still linking incorrectly on her machine as well (note partner does not have the 2 plugins, beauty box and factory Pro FX) - that said, it still links to the wrong media.
    We have worked out a work-arond where we pull all of the AE sequences out of Premiere and into separate AE project which has made the project workable again but we know something is WRONG and we need to fix for future ASAP.
    please help!
    thank you

    REALLY_ Mac has a history of being more stable than PC with Premier ...
    Pastor Bernie
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    Global Teen Challenge
    visit us on FACEBOOK (http://www.facebook.com/bernie.gillott) or on
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    In a message dated 6/2/2013 5:50:50 P.M. Eastern Daylight Time,
    [email protected] writes:
    Re: Project Bloating and Repair in Premiere Pro CS6; Max Project File
    Size? Adobe Coders Welcome...
    created by joe bloe premiere
    (http://forums.adobe.com/people/joebloepremiere) in Premiere Pro - View the full discussion
    (http://forums.adobe.com/message/5373302#5373302)

  • I'm trying to install Adobe Premiere Pro on my new iMac. Operating system version is OS X 10.8.2 (12C3103).
    However, soon after starting installation program, that gives an error message (translated from Finnish): 'We encountered the following problems. The installation program was not possible to start. Load Adobe Support Advisor program and try to find the fault.'
    After running Support Advisor program, that gives the following message: 'Inspection could not identify any issues. Please contact Adobe Support for further assistance.'
    What is wrong???

    There are no log files related to Premiere Pro :-( in folder /Library/Logs/Adobe/Installers/
    In file PDApp.log there are lines
    Sat Mar 30 17:29:03 2013
    [INFO] PIM - START installPackage at file /Users/MarkkuRintala/Desktop/Adobe Premiere Pro CS6/packages/UWA/UWA.pimx
    Sat Mar 30 17:29:03 2013
    [WARN] PIM - RemoveQuarantineInfo from File /Users/MarkkuRintala/Applications/Adobe/OOBE/PDApp/install.sig .
    Sat Mar 30 17:29:03 2013
    [FATAL] Setup - Unable to copy PDAppFlex.swf one level up.
    Sat Mar 30 18:02:44 2013
    [INFO] Setup - Exiting Installer with Code: 0
    Sat Mar 30 18:02:44 2013
    [INFO] PIM - PIMSqlite closeDB status 0
    Sat Mar 30 18:02:44 2013
    [INFO] PIM - PIMSqlite closeDB status 0
    Sat Mar 30 18:02:44 2013
    [INFO] PIM - FREE PIM Instance ...

  • I was looking into buying adobe Premiere Pro CS6, so I signed up for the trial and signed in and downloaded it. But straight after downloading it, NO applictaion showed up in my applications folder!
    I don't think I've done anything wrong, I've done the same thing for Premiere Pro as I did for my Adobe Photoshop.
    Any Ideas Anyone?

    Locate the downloaded file:
    1. try to launch the file and see if you get prompts.
    2. drag the downloaded file to applications folder

  • I have completed editing a multicam shoot of a one-hour choral concert. I have exported it to Encore, but Encore keeps crashing. How to solve problem?

    Bob,
    I recently responded to a similar question with the following answer, which applies to the specific question the OP asked, but you will understand the issues:
    Imagine a very popular nightclub, that opens at 10 PM and long rows of people are waiting to come in.
    If that nightclub only has a single door that can be used by single person only at one time, used for both entry and exit, you can imagine the waiting for people outside can be long or people inside waiting to exit. The first thing to do is make another door, one for entry only and one for exit only. That reduces the queues. The next thing to do is create multiple doors, let's say two on the North side, one for entry and one for exit, plus two doors on the South side, again one for entry and one for exit.
    I imagine you get the drift. Well, each door is like a physical SATA connection, traffic can only go in one direction at a time and the people or data on either side of the door or SATA connection have to wait. That is a simple reason why more disks are better for the multitude of tasks that need to be performed during editing. The more doors or SATA connections, the less waiting there is and the more enjoyable it is.
    The C: drive for OS & programs and pagefile is mostly used for reading and housekeeping, the staff only entrance.
    Other drive(s) or doors are used for projects, media, media cache, previews and exports. The slower the drive, the narrower the door, the faster the disk, the wider the door. How to organize access to the drives depends on your editing style and material, just like the number of doors in the nightclub depend on the number of visitors and their visiting patterns.
    If you do smallish projects with rather easy codecs and limited or no multicam editing, the system requirements are not very hard, but if you do large and complex projects with difficult codecs and lots of multicam editing, you need a much sturdier system. A small nightclub out in the country requires less doors than a huge nightclub in a big city that caters to movie stars, celebrities and other VIP's, especially if they use the latest and greatest in presentation technology (of course with corresponding prices).
    I keep coming back to this nightclub, because I think the analogy works quite well to explain that there is not one answer that suites all needs. Basically it boils down to available budget and the circumstances you are in. Now, with a 500 GB disk available, I assume your system is not the latest. I would keep it simple, forget a SSD for the moment as a boot disk, it may be overkill in your current system, and get as many 1+ TB Seagate 7200.14 or WD Caviar Blacks as your budget allows (up to 5). When you buy a new system in the future, you can take these disks along to the new system.

  • I wonder how Adobe Premiere Pro CS6 solve stopped working

    Provide the crash info and more details about your project.
    Working with your Operating System’s Tools | Mylenium's Error Code Database
    Mylenium

  • Good day everyone,
    I am trying to export my timeline using some of the H.264 setting and it keeps crashing on me. Not all of the H.264 like the Apple and Android settings. Those work fine. But trying to export to H.264 Youtube (any presets), H.264 HD 1080I 29.97 and HD 1080P 29.97 it will process to around 80%-95% than crash. It gives me an error message than gives me three files that can help with finding the problem.
    I have tried to export using Premiere and also AME. They both crash at the same point.
    I have tried creating new projects, new sequences and such. No luck.
    Currently I am using Premiere Pro CS6.03, Adobe Media Encoder CS 6.03 as well. Windows 7 64bit, Intel Core [email protected] with 8GB ram. My video card is a NVIDIA GeForce GTX 670. Any advice would be most helpful and appreciated.
    Thanks

    I solved what might be a similar problem last evening by lowering the speed of my i7-3055K (nominal 3.9GHz) to 4.2GHz from 4.5GHz.
    My symptoms were similar: new PC build (10 days old); crashing or blue screens about 1 minute into a 3 minute Premiere export or AME render, Win7 Pro. The system had previously been very stable. At first I suspected an H264 codec problem or an iTunes/Quicktime incompatibility but when an AVI render using the NTSC DV Widescreen preset crashed it broadened my search for solutions. Mercury GPU render on/off did not fix the crash problem.
    The render last evening was probably the first time that my new CPU was seriously stressed. Lowering the CPU speed was the quick solution. Overclocking sites/forums probably have tips on stress tests, memory tests, voltage tweaking, etc but as long as the system is stable I'll probably be satisified with the slower CPU solution.
    The CPU cooling is the Intel stock fan. 32GB of Corsair memory is running at its rated PC1600. CPU and memory voltages are the defaults, i.e., no tweaking. Intel DZ77RE-75K motherboard. EVGA GTX680 FTW+ 4GB at its defaults, i.e., no overclocking/tweaking. 1000 watt power supply , which is probably overkill but it's what I had lying around (I have an almost identical setup (GTX460 rather than GTX680) which runs fine at 4.2GHz with a 700-watt PSU -- but I've never stressed that 2nd PC with an Premiere/AE/AME render).

  • I am running Premiere Pro CS6 on MacBook Pro, flash drives. The Mac is brand new. Nothing else is running. No other non-factory programs are installed.
    Regardless of what I do, during export to any output type, Premiere crashes when it's rendered to 50%. I take the same project and only render part; crash at 50%. I try another new project, with nothing but a single video file, crash at 50%.
    <frustration>I am about to run to Final Cut, and I really don't want to. I am losing money and time that I don't have.</frustration>
    Any feedback would be majorly appreciated.
    Thanks,
    Aaron

    ...MacBook Pro, flash drives....I take the same project and only render part; crash at 50%. I try another new project, with nothing but a single video file, crash at 50%.
    Make sure you are not running out of available space
    on your target drive for the export.

  • I installed Master Collection CS6 on my Mac Pro tower 3,1 quad core, 16 GBs RAM. I set up a new video project in Premiere and all was going fine, loaded all assets, etc ... Next I was attempting to set up audio hardware for recording a narriation on a track. I was using a USB VoIP device. I could not arm a track for recording, so I figured audio hardware needed set up. My VoIP was already selected in Preferences>Audio Hardware once inspected, but I still could not arm a track. So, I tried Utilities>Midi Set Up>Aggregate Audio Devices to add my headset to Premiere Pro. Headset was in list but I could not add anything to premiere. Everything I checked automatically unchecked once selected.
    Back to square one. So I unhooked my headset, went to Preferences>Audio Hardware and attempted to select a Built-in I/O device. Then, Premiere just crashed.
    Everytime I try to open premiere it crashes. I rebooted, tried a different project, etc .... nothing!
    So ... h e l p !

    You are right , to use the trial you do not need the serial number however it is a prompt screen that comes up at the time of launch so that you can serialize the software and turn it to full version also it let you know the number of days left for the trial.
    In your case it seems to be different , BTW what is your OS ? Premiere Pro CS6 will only work in 64 bit OS actually, it will get install on only 64 bit OS so that might be the reason you have only Encore present not Premiere Pro.

  • I've seen this topic previously but without an answer and was hoping for an update. I'm using Premiere Pro CS6.0.5 on a MacPro running 10.9.2
    The camera is a Sony HDR-FX7. When in the capture window, the camera is recognized. I can rewind and fast forward but when i push play it immediately crashes and gives the 'serious error' notice. The camera settings are set to HDV in the VCR setting and PremierePro is set to HDV capture format as well.

    http://helpx.adobe.com/premiere-pro/kb/cant-capture-dv-hdv-video.html
    Also, Go to http://forums.adobe.com/community/premiere and, in the area just under Ask a Question, type in
    maverick
    or
    mavericks
    or
    10.9
    You may now read previous discussions on this subject... be sure to click the See More Results at the bottom of the initial, short list if the initial list does not answer your question

  • I am having the worst time using Premiere Pro CS6. The program is constantly crashing, saying it has encountered a serious error and has to close. This is happening during the most basic operations like scrubbing the timeline or pressing play. I am using footage strait from my Canon 7D (h.264) with no effects or filters. I have all the latest updates to the software and my computer. No other programs are open during these errors. I'm using a 2011 MacBook Pro i7 8GB RAM with AMD Radeon HD 6750M 1024 MB and OSX 10.7.4.
    I wanted this to be an alternative to FCP 7, but so far it is not working out.
    Any ideas?

    Happening to me too. Constant 'serious error' crashes, usually when I'm doing hardly anything at all. One project was working with just a couple images and it was particuarly awful. Like you, H264 footage are a common thread.
    I'm a Mac Pro 3,1 2x2.8GHz Quad-Core, 10.7.3 (will try updating), 8GB RAM, GTX285, 6.0.1 and CUDA 4.2.7. GPU Driver Version says 7.18.11 270.05.20f02.
    As it stands I can't get anything done. My experience w/ CS6 so far has been to finish one project (2 tracks of DV, one of H264) that was originally started in CS5, and I don't really remember having any problems. Software worked much better than CS5 actually. Tried another one from scratch, same setup, but I encountered the H264 media pending bug that's been reported elsewhere and had to give up, go back to CS5. Project I mentioned above, I could barely do anything w/o the program crashing. This fourth project, another 2 DV/1 H264, I haven't encountered any problems playing back the footage yet, but this is when the software because very unstable.
    My console is FULL of 'invalid drawable' errors
    5/30/12 2:40:09.845 PM Adobe Premiere Pro CS6: invalid drawable
    5/30/12 2:40:09.846 PM Adobe Premiere Pro CS6: invalid drawable
    5/30/12 2:40:09.988 PM Adobe Premiere Pro CS6: invalid drawable
    5/30/12 2:40:09.993 PM Adobe Premiere Pro CS6: invalid drawable
    5/30/12 2:40:10.017 PM Adobe Premiere Pro CS6: NSAlert is being used from a background thread, which is not safe. This is probably going to crash sometimes. Break on _NSAlertWarnUnsafeBackgroundThreadUsage to debug. This will be logged only once. This may break in the future.
    5/30/12 2:40:21.354 PM com.apple.launchd.peruser.502: ([0x0-0x5a05a].com.adobe.AdobePremierePro[603]) Exited: Terminated: 15
    5/30/12 2:40:23.049 PM com.apple.spindump: Premiere Pro [603] didn't gather enough samples to report (only 3 samples)
    5/30/12 2:40:26.594 PM [0x0-0x71071].com.adobe.AdobePremierePro: --- OpenGL Info ---
    5/30/12 2:40:26.600 PM Adobe Premiere Pro CS6: invalid drawable
    5/30/12 2:40:26.601 PM [0x0-0x71071].com.adobe.AdobePremierePro: Vendor: NVIDIA Corporation
    5/30/12 2:40:26.601 PM [0x0-0x71071].com.adobe.AdobePremierePro: Renderer: NVIDIA GeForce GTX 285 OpenGL Engine
    5/30/12 2:40:26.601 PM [0x0-0x71071].com.adobe.AdobePremierePro: OpenGL Version: 2.1 NVIDIA-7.18.11
    5/30/12 2:40:26.601 PM [0x0-0x71071].com.adobe.AdobePremierePro: GLSL Version: 1.20
    5/30/12 2:40:26.601 PM [0x0-0x71071].com.adobe.AdobePremierePro: Monitors: 2
    5/30/12 2:40:26.601 PM [0x0-0x71071].com.adobe.AdobePremierePro: Monitor 0 properties -
    5/30/12 2:40:26.601 PM [0x0-0x71071].com.adobe.AdobePremierePro: Size: (0, 0, 2560, 1600)
    5/30/12 2:40:26.601 PM [0x0-0x71071].com.adobe.AdobePremierePro: Max texture size: 8192
    5/30/12 2:40:26.601 PM [0x0-0x71071].com.adobe.AdobePremierePro: Supports non-power of two: 1
    5/30/12 2:40:26.613 PM [0x0-0x71071].com.adobe.AdobePremierePro: Shaders 444: 1
    5/30/12 2:40:26.613 PM [0x0-0x71071].com.adobe.AdobePremierePro: Shaders 422: 1
    5/30/12 2:40:26.613 PM [0x0-0x71071].com.adobe.AdobePremierePro: Shaders 420: 1
    5/30/12 2:40:26.646 PM Adobe Premiere Pro CS6: invalid drawable
    5/30/12 2:40:26.647 PM [0x0-0x71071].com.adobe.AdobePremierePro: Monitor 1 properties -
    5/30/12 2:40:26.647 PM [0x0-0x71071].com.adobe.AdobePremierePro: Size: (2560, 0, 1360, 768)
    5/30/12 2:40:26.647 PM [0x0-0x71071].com.adobe.AdobePremierePro: Max texture size: 8192
    5/30/12 2:40:26.647 PM [0x0-0x71071].com.adobe.AdobePremierePro: Supports non-power of two: 1
    5/30/12 2:40:26.652 PM [0x0-0x71071].com.adobe.AdobePremierePro: Shaders 444: 1
    5/30/12 2:40:26.652 PM [0x0-0x71071].com.adobe.AdobePremierePro: Shaders 422: 1
    5/30/12 2:40:26.652 PM [0x0-0x71071].com.adobe.AdobePremierePro: Shaders 420: 1
    5/30/12 2:40:26.660 PM [0x0-0x71071].com.adobe.AdobePremierePro: --- GPU Computation Info ---
    5/30/12 2:40:26.660 PM [0x0-0x71071].com.adobe.AdobePremierePro: Found 2 devices supporting GPU computation.
    5/30/12 2:40:26.660 PM [0x0-0x71071].com.adobe.AdobePremierePro: CUDA Device 0 -
    5/30/12 2:40:26.660 PM [0x0-0x71071].com.adobe.AdobePremierePro: Name: GeForce GTX 285
    5/30/12 2:40:26.660 PM [0x0-0x71071].com.adobe.AdobePremierePro: Capability: 1.3
    5/30/12 2:40:26.660 PM [0x0-0x71071].com.adobe.AdobePremierePro: Driver: 4.02
    5/30/12 2:40:26.660 PM [0x0-0x71071].com.adobe.AdobePremierePro: Total Video Memory: 1023MB
    5/30/12 2:40:26.661 PM [0x0-0x71071].com.adobe.AdobePremierePro: OpenCL Device 1 -
    5/30/12 2:40:26.661 PM [0x0-0x71071].com.adobe.AdobePremierePro: Name: GeForce GTX 285
    5/30/12 2:40:26.661 PM [0x0-0x71071].com.adobe.AdobePremierePro: Capability: 1.1
    5/30/12 2:40:26.661 PM [0x0-0x71071].com.adobe.AdobePremierePro: Driver: 1
    5/30/12 2:40:26.661 PM [0x0-0x71071].com.adobe.AdobePremierePro: Total Video Memory: 1024MB
    5/30/12 2:40:26.662 PM [0x0-0x71071].com.adobe.AdobePremierePro: Not chosen because it did not match the named list of cards
    5/30/12 2:40:47.412 PM Adobe Premiere Pro CS6: GetDYLDEntryPointWithImage(/System/Library/Frameworks/AppKit.framework/Versions/Current/A ppKit,_NSCreateAppKitServicesMenu) failed.
    5/30/12 2:40:48.188 PM Adobe Premiere Pro CS6: invalid drawable
    5/30/12 2:40:48.198 PM Adobe Premiere Pro CS6: invalid drawable
    5/30/12 2:40:48.205 PM Adobe Premiere Pro CS6: invalid drawable

  • Hello. The company I work for purchased Premiere Pro CS6 recently due to Apples direction for Final Cut.
    We have been editing a full length motion picture and being able to edit in native RED has been great. However we have been experiencing one to two or more complete crashes a day with Premier to the chagrin of our editor. I know full RED support is fairly new, but this is getting more and more frustrating as the days go by.
    We are running it on an iMac. OS 10.7.4, i7 processor, and 8GB of RAM. The footage is being edited from an external G-RAID hard drive via firewire 800.

    I too am experiencing serious crash woes on Premeire CS6 (.0.2). I'm working on a solid Mac Pro with a crazy fast raid setup, and Ive sunk money into extra ram and a Quadro 4000 GFX card, which has helped a few things, but overall I'm so bummed on the constant errors that hold up my day...
    1- Projects that worked the day before suddenly 'encountering an error forcing Premiere to close' (politically correct way of saying 'your app is crashing so save if you can jerky'). I have to save a new version of my project in another location every day at this point, which screws with my backup system.
    2- Projects that crash when I click on a Multicam sequence.
    This week Media Encoder crashes every time I try to render something more than a few minutes long in the background while working in Premiere.
    Rarely do I have a bug free day on new setup. I'm gonna puke if I have to trash prefs & repair disk permissions again. On that note, get preference manager if you don't have it already. It's a lifesaver for this kind of crap.
    This is all Apple's fault. If Final Cut X had never been released, I'd be half way done with this doco edit by now. Premiere is such a nice app in theory, but falls so short in action...
    Any advice besides 'trash prefs, repair permissions' much appreciated

  • When I am on Adobe Premiere Pro cs6 every 10-20 mins it crashes when im editing a video, it crashes more often when im rendering it (export media, ctrl+M). I dont mind when it crashes while im editing because i save the file regularly but when im rendering its a problem, it probably because the file is too big as i use dxtory to record skyrim but this is an expensive product so it should be able to render. I encode the file once ive chosen the format and stuff for the video and it says finish rendering in 50 mins or so and when it gets to like 4% rendering it says not responding. It then troubleshoots but then says 'close program'. this is very frustrating, please can someone help me. I've looked through the forums but i dont uinderstand many of the solutions as im not that good at computers
    here are my computer specs:
    Rating: 6.6 windows experience index
    processor: AMD Phenom(tm) II X6 1035T Processor (6 CPUs 2.60GHz)
    Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601)
    Ram: 6144mb ram (6GB)
    DirectX Version: DirectX 11
    Device
    Name: NVIDIA GeForce GT 230
    Manufacturer: NVIDIA
    Chip Type: GeForce GT 230
    DAC Type :integrated RAMDAC#
    Approx. Total Memory: 4072 MB

    >GeForce GT 230
    What is your nVidia driver version?
    There have been reports of problems with some older cards and some driver versions
    http://forums.adobe.com/thread/1084197

  • I'm not as good at reading these crash reports. Can anyone out there help me understand what happened here?
    Running OSX 10.8.2 and The latest Version of Premiere 11.0.2 on a early 2011 MBP
    Process: Adobe Premiere Pro CS6 [182]
    Path: /Applications/Adobe CS6/*/Adobe Premiere Pro CS6.app/Contents/MacOS/Adobe Premiere Pro CS6
    Identifier: Adobe Premiere Pro CS6
    Version: 6.0.2 (6.0.2)
    Code Type: X86-64 (Native)
    Parent Process: launchd [133]
    User ID: 501
    Date/Time: 2012-10-17 03:39:35.849 -0500
    OS Version: Mac OS X 10.8.2 (12C60)
    Report Version: 10
    Crashed Thread: 0 Dispatch queue: com.apple.main-thread
    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
    VM Regions Near 0:
    -->
    __TEXT 0000000100000000-0000000100004000 [ 16K] r-x/rwx SM=COW /Applications/Adobe CS6/*/Adobe Premiere Pro CS6.app/Contents/MacOS/Adobe Premiere Pro CS6
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0 com.adobe.premiere.frontend 0x000000010c72b748 FE::Application::AttemptPanicProjectSave() + 18
    1 com.adobe.premiere.frontend 0x000000010c78327c UnixInterruptSignal(int) + 44
    2 libsystem_c.dylib 0x00007fff8ac028ea _sigtramp + 26
    3 com.adobe.Backend.framework 0x0000000101596859 BE::CompositeInputValue::FindValue(ASL::ImmutableString const&) const + 59
    4 com.adobe.Backend.framework 0x0000000101581340 BE::DataReaderImpl::ReadSubObject(ASL::ImmutableString const&, bool, BE::DataReader::InSerializerBase&) + 42
    5 com.adobe.Mezzanine.framework 0x00000001053451ab MZ::(anonymous namespace)::EditingModeSerializer::SerializeIn(unsigned int, BE::DataReader&) + 2407
    6 com.adobe.Backend.framework 0x000000010158147f BE::DataReaderImpl::ReadSubObject(ASL::ImmutableString const&, bool, BE::DataReader::InSerializerBase&) + 361
    7 com.adobe.Mezzanine.framework 0x0000000105342b54 MZ::(anonymous namespace)::EditingModesSerializer::SerializeIn(unsigned int, BE::DataReader&) + 578
    8 com.adobe.Backend.framework 0x000000010158147f BE::DataReaderImpl::ReadSubObject(ASL::ImmutableString const&, bool, BE::DataReader::InSerializerBase&) + 361
    9 com.adobe.Mezzanine.framework 0x0000000105343afe MZ::EditingModeFactory::Initialize() + 1138
    10 com.adobe.Mezzanine.framework 0x00000001053e1f94 MZ::(anonymous namespace)::EditingModesInitializer::EditingModesInitializer() + 250
    11 com.adobe.Mezzanine.framework 0x00000001053e7efd MZ::(anonymous namespace)::FullInitializer::FullInitializer(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, bool, bool, bool) + 8273
    12 com.adobe.Mezzanine.framework 0x00000001053e8493 MZ::Initializer::Initializer(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, bool, bool, bool) + 79
    13 com.adobe.premiere.frontend 0x000000010c77a0b0 FE::Initializer::PrivateImpl::PrivateImpl(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 512
    14 com.adobe.premiere.frontend 0x000000010c77937f FE::Initializer::Initializer(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 47
    15 com.adobe.premiere.frontend 0x000000010c783cbd AppMain + 317
    16 com.adobe.premiere.startup 0x000000010c8f41d7 Run + 247
    17 com.adobe.AdobePremierePro 0x00000001000038b7 main + 647
    18 com.adobe.AdobePremierePro 0x000000010000361c start + 52
    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x00007fff8af2bd16 kevent + 10
    1 libdispatch.dylib 0x00007fff95b32dea _dispatch_mgr_invoke + 883
    2 libdispatch.dylib 0x00007fff95b329ee _dispatch_mgr_thread + 54
    Thread 2:
    0 libsystem_kernel.dylib 0x00007fff8af2b0fa __psynch_cvwait + 10
    1 libsystem_c.dylib 0x00007fff8ac18f89 _pthread_cond_wait + 869
    2 com.apple.CoreServices.CarbonCore 0x00007fff972f9214 TSWaitOnCondition + 108
    3 com.apple.CoreServices.CarbonCore 0x00007fff972f93eb TSWaitOnConditionTimedRelative + 132
    4 com.apple.CoreServices.CarbonCore 0x00007fff9725bb24 MPWaitOnQueue + 252
    5 com.adobe.ASLFoundation.framework 0x00000001005c0770 ASL::(anonymous namespace)::TaskProc(void*) + 160
    6 com.apple.CoreServices.CarbonCore 0x00007fff972d07e4 PrivateMPEntryPoint + 58
    7 libsystem_c.dylib 0x00007fff8ac14742 _pthread_start + 327
    8 libsystem_c.dylib 0x00007fff8ac01181 thread_start + 13
    Thread 3:
    0 libsystem_kernel.dylib 0x00007fff8af2b0fa __psynch_cvwait + 10
    1 libsystem_c.dylib 0x00007fff8ac18f89 _pthread_cond_wait + 869
    2 com.apple.CoreServices.CarbonCore 0x00007fff972f9214 TSWaitOnCondition + 108
    3 com.apple.CoreServices.CarbonCore 0x00007fff972f93eb TSWaitOnConditionTimedRelative + 132
    4 com.apple.CoreServices.CarbonCore 0x00007fff9725bb24 MPWaitOnQueue + 252
    5 com.adobe.dvacore.framework 0x00000001001f8f54 dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::t hreads::AllocatedFunctionT<boost::function<void ()> > >&, int) + 200
    6 com.adobe.dvacore.framework 0x00000001001f6253 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::T hreadSafeDelayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 115
    7 com.adobe.dvacore.framework 0x00000001001f3943 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 163
    8 com.adobe.boost_threads.framework 0x000000010012aace thread_proxy + 158
    9 libsystem_c.dylib 0x00007fff8ac14742 _pthread_start + 327
    10 libsystem_c.dylib 0x00007fff8ac01181 thread_start + 13
    Thread 4:
    0 libsystem_kernel.dylib 0x00007fff8af2b0fa __psynch_cvwait + 10
    1 libsystem_c.dylib 0x00007fff8ac18f89 _pthread_cond_wait + 869
    2 com.apple.CoreServices.CarbonCore 0x00007fff972f9214 TSWaitOnCondition + 108
    3 com.apple.CoreServices.CarbonCore 0x00007fff972f93eb TSWaitOnConditionTimedRelative + 132
    4 com.apple.CoreServices.CarbonCore 0x00007fff9725bb24 MPWaitOnQueue + 252
    5 com.adobe.dvacore.framework 0x00000001001f8f54 dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::t hreads::AllocatedFunctionT<boost::function<void ()> > >&, int) + 200
    6 com.adobe.dvacore.framework 0x00000001001f6253 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::T hreadSafeDelayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 115
    7 com.adobe.dvacore.framework 0x00000001001f3943 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 163
    8 com.adobe.boost_threads.framework 0x000000010012aace thread_proxy + 158
    9 libsystem_c.dylib 0x00007fff8ac14742 _pthread_start + 327
    10 libsystem_c.dylib 0x00007fff8ac01181 thread_start + 13
    Thread 5:
    0 libsystem_kernel.dylib 0x00007fff8af2bd16 kevent + 10
    1 com.adobe.dvatransport.framework 0x000000010079bf12 boost::asio::detail::kqueue_reactor::run(bool, boost::asio::detail::op_queue<boost::asio::detail::task_io_service_operation>&) + 240
    2 com.adobe.dvatransport.framework 0x00000001007a60da boost::asio::detail::task_io_service::do_one(boost::asio::detail::scoped_lock<b oost::asio::detail::posix_mutex>&, boost::asio::detail::task_io_service::idle_thread_info*) + 512
    3 com.adobe.dvatransport.framework 0x00000001007a6467 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 291
    4 com.adobe.dvatransport.framework 0x0000000100792fbd SkyConnectionEnv::MainLoop() + 129
    5 com.adobe.dvatransport.framework 0x000000010079303b SkyConnectionEnv::StaticThreadFunc(SkyConnectionEnv*) + 9
    6 com.adobe.boost_threads.framework 0x000000010012aace thread_proxy + 158
    7 libsystem_c.dylib 0x00007fff8ac14742 _pthread_start + 327
    8 libsystem_c.dylib 0x00007fff8ac01181 thread_start + 13
    Thread 6:
    0 libsystem_kernel.dylib 0x00007fff8af2b0fa __psynch_cvwait + 10
    1 libsystem_c.dylib 0x00007fff8ac18f89 _pthread_cond_wait + 869
    2 com.adobe.dvatransport.framework 0x00000001007a604b boost::asio::detail::task_io_service::do_one(boost::asio::detail::scoped_lock<b oost::asio::detail::posix_mutex>&, boost::asio::detail::task_io_service::idle_thread_info*) + 369
    3 com.adobe.dvatransport.framework 0x00000001007a6467 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 291
    4 com.adobe.dvatransport.framework 0x0000000100793c2a boost::asio::detail::posix_thread::func<boost::asio::detail::resolver_service_b ase::work_io_service_runner>::run() + 42
    5 com.adobe.dvatransport.framework 0x0000000100796c33 boost_asio_detail_posix_thread_function + 19
    6 libsystem_c.dylib 0x00007fff8ac14742 _pthread_start + 327
    7 libsystem_c.dylib 0x00007fff8ac01181 thread_start + 13
    Thread 7:
    0 libsystem_kernel.dylib 0x00007fff8af2b0fa __psynch_cvwait + 10
    1 libsystem_c.dylib 0x00007fff8ac18f89 _pthread_cond_wait + 869
    2 com.apple.CoreServices.CarbonCore 0x00007fff972f9214 TSWaitOnCondition + 108
    3 com.apple.CoreServices.CarbonCore 0x00007fff972f93eb TSWaitOnConditionTimedRelative + 132
    4 com.apple.CoreServices.CarbonCore 0x00007fff9725bb24 MPWaitOnQueue + 252
    5 com.adobe.dvacore.framework 0x00000001001f8f54 dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::t hreads::AllocatedFunctionT<boost::function<void ()> > >&, int) + 200
    6 com.adobe.dvacore.framework 0x00000001001f6253 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::T hreadSafeDelayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 115
    7 com.adobe.dvacore.framework 0x00000001001f3943 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 163
    8 com.adobe.boost_threads.framework 0x000000010012aace thread_proxy + 158
    9 libsystem_c.dylib 0x00007fff8ac14742 _pthread_start + 327
    10 libsystem_c.dylib 0x00007fff8ac01181 thread_start + 13
    Thread 8:
    0 libsystem_kernel.dylib 0x00007fff8af2b0fa __psynch_cvwait + 10
    1 libsystem_c.dylib 0x00007fff8ac18f89 _pthread_cond_wait + 869
    2 com.apple.CoreServices.CarbonCore 0x00007fff972f9214 TSWaitOnCondition + 108
    3 com.apple.CoreServices.CarbonCore 0x00007fff972f93eb TSWaitOnConditionTimedRelative + 132
    4 com.apple.CoreServices.CarbonCore 0x00007fff9725bb24 MPWaitOnQueue + 252
    5 com.adobe.dvacore.framework 0x00000001001f8f54 dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::t hreads::AllocatedFunctionT<boost::function<void ()> > >&, int) + 200
    6 com.adobe.dvacore.framework 0x00000001001f6253 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::T hreadSafeDelayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 115
    7 com.adobe.dvacore.framework 0x00000001001f3943 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 163
    8 com.adobe.boost_threads.framework 0x000000010012aace thread_proxy + 158
    9 libsystem_c.dylib 0x00007fff8ac14742 _pthread_start + 327
    10 libsystem_c.dylib 0x00007fff8ac01181 thread_start + 13
    Thread 9:
    0 libsystem_kernel.dylib 0x00007fff8af2b0fa __psynch_cvwait + 10
    1 libsystem_c.dylib 0x00007fff8ac18f89 _pthread_cond_wait + 869
    2 com.apple.CoreServices.CarbonCore 0x00007fff972f9214 TSWaitOnCondition + 108
    3 com.apple.CoreServices.CarbonCore 0x00007fff972f93eb TSWaitOnConditionTimedRelative + 132
    4 com.apple.CoreServices.CarbonCore 0x00007fff9725bb24 MPWaitOnQueue + 252
    5 com.adobe.dvacore.framework 0x00000001001f8f54 dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::t hreads::AllocatedFunctionT<boost::function<void ()> > >&, int) + 200
    6 com.adobe.dvacore.framework 0x00000001001f6253 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::T hreadSafeDelayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 115
    7 com.adobe.dvacore.framework 0x00000001001f3943 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 163
    8 com.adobe.boost_threads.framework 0x000000010012aace thread_proxy + 158
    9 libsystem_c.dylib 0x00007fff8ac14742 _pthread_start + 327
    10 libsystem_c.dylib 0x00007fff8ac01181 thread_start + 13
    Thread 10:
    0 libsystem_kernel.dylib 0x00007fff8af2b0fa __psynch_cvwait + 10
    1 libsystem_c.dylib 0x00007fff8ac18f89 _pthread_cond_wait + 869
    2 com.apple.CoreServices.CarbonCore 0x00007fff972f9214 TSWaitOnCondition + 108
    3 com.apple.CoreServices.CarbonCore 0x00007fff972f93eb TSWaitOnConditionTimedRelative + 132
    4 com.apple.CoreServices.CarbonCore 0x00007fff9725bb24 MPWaitOnQueue + 252
    5 com.adobe.dvacore.framework 0x00000001001f8f54 dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::t hreads::AllocatedFunctionT<boost::function<void ()> > >&, int) + 200
    6 com.adobe.dvacore.framework 0x00000001001f6253 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::T hreadSafeDelayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 115
    7 com.adobe.dvacore.framework 0x00000001001f3943 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 163
    8 com.adobe.boost_threads.framework 0x000000010012aace thread_proxy + 158
    9 libsystem_c.dylib 0x00007fff8ac14742 _pthread_start + 327
    10 libsystem_c.dylib 0x00007fff8ac01181 thread_start + 13
    Thread 11:
    0 libsystem_kernel.dylib 0x00007fff8af2b0fa __psynch_cvwait + 10
    1 libsystem_c.dylib 0x00007fff8ac18f89 _pthread_cond_wait + 869
    2 com.apple.CoreServices.CarbonCore 0x00007fff972f9214 TSWaitOnCondition + 108
    3 com.apple.CoreServices.CarbonCore 0x00007fff972f93eb TSWaitOnConditionTimedRelative + 132
    4 com.apple.CoreServices.CarbonCore 0x00007fff9725bb24 MPWaitOnQueue + 252
    5 com.adobe.dvacore.framework 0x00000001001f8f54 dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::t hreads::AllocatedFunctionT<boost::function<void ()> > >&, int) + 200
    6 com.adobe.dvacore.framework 0x00000001001f6253 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::T hreadSafeDelayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 115
    7 com.adobe.dvacore.framework 0x00000001001f3943 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 163
    8 com.adobe.boost_threads.framework 0x000000010012aace thread_proxy + 158
    9 libsystem_c.dylib 0x00007fff8ac14742 _pthread_start + 327
    10 libsystem_c.dylib 0x00007fff8ac01181 thread_start + 13
    Thread 12:
    0 libsystem_kernel.dylib 0x00007fff8af2b0fa __psynch_cvwait + 10
    1 libsystem_c.dylib 0x00007fff8ac18f89 _pthread_cond_wait + 869
    2 com.apple.CoreServices.CarbonCore 0x00007fff972f9214 TSWaitOnCondition + 108
    3 com.apple.CoreServices.CarbonCore 0x00007fff972f93eb TSWaitOnConditionTimedRelative + 132
    4 com.apple.CoreServices.CarbonCore 0x00007fff9725bb24 MPWaitOnQueue + 252
    5 com.adobe.dvacore.framework 0x00000001001f8f54 dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::t hreads::AllocatedFunctionT<boost::function<void ()> > >&, int) + 200
    6 com.adobe.dvacore.framework 0x00000001001f6253 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::T hreadSafeDelayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 115
    7 com.adobe.dvacore.framework 0x00000001001f3943 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 163
    8 com.adobe.boost_threads.framework 0x000000010012aace thread_proxy + 158
    9 libsystem_c.dylib 0x00007fff8ac14742 _pthread_start + 327
    10 libsystem_c.dylib 0x00007fff8ac01181 thread_start + 13
    Thread 13:
    0 libsystem_kernel.dylib 0x00007fff8af2b0fa __psynch_cvwait + 10
    1 libsystem_c.dylib 0x00007fff8ac18f89 _pthread_cond_wait + 869
    2 com.apple.CoreServices.CarbonCore 0x00007fff972f9214 TSWaitOnCondition + 108
    3 com.apple.CoreServices.CarbonCore 0x00007fff972f93eb TSWaitOnConditionTimedRelative + 132
    4 com.apple.CoreServices.CarbonCore 0x00007fff9725bb24 MPWaitOnQueue + 252
    5 com.adobe.dvacore.framework 0x00000001001f8f54 dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::t hreads::AllocatedFunctionT<boost::function<void ()> > >&, int) + 200
    6 com.adobe.dvacore.framework 0x00000001001f6253 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::T hreadSafeDelayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 115
    7 com.adobe.dvacore.framework 0x00000001001f3943 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 163
    8 com.adobe.boost_threads.framework 0x000000010012aace thread_proxy + 158
    9 libsystem_c.dylib 0x00007fff8ac14742 _pthread_start + 327
    10 libsystem_c.dylib 0x00007fff8ac01181 thread_start + 13
    Thread 14:
    0 libsystem_kernel.dylib 0x00007fff8af2b0fa __psynch_cvwait + 10
    1 libsystem_c.dylib 0x00007fff8ac18f89 _pthread_cond_wait + 869
    2 com.apple.CoreServices.CarbonCore 0x00007fff972f9214 TSWaitOnCondition + 108
    3 com.apple.CoreServices.CarbonCore 0x00007fff972f93eb TSWaitOnConditionTimedRelative + 132
    4 com.apple.CoreServices.CarbonCore 0x00007fff9725bb24 MPWaitOnQueue + 252
    5 com.adobe.dvacore.framework 0x00000001001f8f54 dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::t hreads::AllocatedFunctionT<boost::function<void ()> > >&, int) + 200
    6 com.adobe.dvacore.framework 0x00000001001f6253 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::T hreadSafeDelayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 115
    7 com.adobe.dvacore.framework 0x00000001001f3943 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 163
    8 com.adobe.boost_threads.framework 0x000000010012aace thread_proxy + 158
    9 libsystem_c.dylib 0x00007fff8ac14742 _pthread_start + 327
    10 libsystem_c.dylib 0x00007fff8ac01181 thread_start + 13
    Thread 15:
    0 libsystem_kernel.dylib 0x00007fff8af2b6d6 __workq_kernreturn + 10
    1 libsystem_c.dylib 0x00007fff8ac16eec _pthread_workq_return + 25
    2 libsystem_c.dylib 0x00007fff8ac16cb3 _pthread_wqthread + 412
    3 libsystem_c.dylib 0x00007fff8ac01171 start_wqthread + 13
    Thread 16:: Dispatch queue: com.apple.root.default-priority
    0 libsystem_kernel.dylib 0x00007fff8af296c2 semaphore_wait_trap + 10
    1 libdispatch.dylib 0x00007fff95b33486 _dispatch_semaphore_wait_slow + 241
    2 libxpc.dylib 0x00007fff93553e1f xpc_connection_send_message_with_reply_sync + 127
    3 libCoreVMClient.dylib 0x00007fff8a6f7b3f cvms_element_build_from_source + 213
    4 com.apple.AMDRadeonX3000GLDriver 0x000000011152af5e 0x111364000 + 1863518
    5 com.apple.AMDRadeonX3000GLDriver 0x00000001115211ee 0x111364000 + 1823214
    6 com.apple.AMDRadeonX3000GLDriver 0x0000000111521480 gldCompileComputeModule + 66
    7 com.apple.opencl 0x00007fff920ff82a 0x7fff920fc000 + 14378
    8 com.apple.opencl 0x00007fff9210c9a4 clBuildProgram + 1906
    9 com.adobe.GPUFoundation.framework 0x000000010d28891a GF::LoadModuleGuarded(GF::DeviceFramework, _cl_device_id*, _cl_context*, std::string const&, char const*) + 1114
    10 com.adobe.GPUFoundation.framework 0x000000010d26fe0a GF::LoadNextModuleAsync(boost::shared_ptr<GF::DeviceImpl> const&, GF::DeviceFramework, GF::Vendor, double) + 442
    11 com.adobe.dvacore.framework 0x00000001001f93c6 dvacore::threads::(anonymous namespace)::WrapGCDAsyncCall(void*) + 54
    12 libdispatch.dylib 0x00007fff95b300b6 _dispatch_client_callout + 8
    13 libdispatch.dylib 0x00007fff95b311fa _dispatch_worker_thread2 + 304
    14 libsystem_c.dylib 0x00007fff8ac16cab _pthread_wqthread + 404
    15 libsystem_c.dylib 0x00007fff8ac01171 start_wqthread + 13
    Thread 17:
    0 libsystem_kernel.dylib 0x00007fff8af2b6d6 __workq_kernreturn + 10
    1 libsystem_c.dylib 0x00007fff8ac16eec _pthread_workq_return + 25
    2 libsystem_c.dylib 0x00007fff8ac16cb3 _pthread_wqthread + 412
    3 libsystem_c.dylib 0x00007fff8ac01171 start_wqthread + 13
    Thread 18:
    0 libsystem_kernel.dylib 0x00007fff8af2b6d6 __workq_kernreturn + 10
    1 libsystem_c.dylib 0x00007fff8ac16eec _pthread_workq_return + 25
    2 libsystem_c.dylib 0x00007fff8ac16cb3 _pthread_wqthread + 412
    3 libsystem_c.dylib 0x00007fff8ac01171 start_wqthread + 13
    Thread 19:
    0 libsystem_kernel.dylib 0x00007fff8af2b6d6 __workq_kernreturn + 10
    1 libsystem_c.dylib 0x00007fff8ac16eec _pthread_workq_return + 25
    2 libsystem_c.dylib 0x00007fff8ac16cb3 _pthread_wqthread + 412
    3 libsystem_c.dylib 0x00007fff8ac01171 start_wqthread + 13
    Thread 20:
    0 libsystem_kernel.dylib 0x00007fff8af29686 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x00007fff8af28c42 mach_msg + 70
    2 com.apple.CoreFoundation 0x00007fff96b51803 __CFRunLoopServiceMachPort + 195
    3 com.apple.CoreFoundation 0x00007fff96b56ee6 __CFRunLoopRun + 1078
    4 com.apple.CoreFoundation 0x00007fff96b566b2 CFRunLoopRunSpecific + 290
    5 com.apple.AVCVideoServices 0x0000000124613ad0 AVS::AVCVideoServicesThreadStart(AVS::AVCVideoServicesThreadParams*) + 186
    6 libsystem_c.dylib 0x00007fff8ac14742 _pthread_start + 327
    7 libsystem_c.dylib 0x00007fff8ac01181 thread_start + 13
    Thread 21:
    0 libsystem_kernel.dylib 0x00007fff8af29686 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x00007fff8af28c42 mach_msg + 70
    2 com.apple.CoreFoundation 0x00007fff96b51803 __CFRunLoopServiceMachPort + 195
    3 com.apple.CoreFoundation 0x00007fff96b56ee6 __CFRunLoopRun + 1078
    4 com.apple.CoreFoundation 0x00007fff96b566b2 CFRunLoopRunSpecific + 290
    5 com.apple.AVCVideoServices 0x0000000124613ad0 AVS::AVCVideoServicesThreadStart(AVS::AVCVideoServicesThreadParams*) + 186
    6 libsystem_c.dylib 0x00007fff8ac14742 _pthread_start + 327
    7 libsystem_c.dylib 0x00007fff8ac01181 thread_start + 13
    Thread 0 crashed with X86 Thread State (64-bit):
    rax: 0x0000000000000000 rbx: 0x00007fff5fbffa20 rcx: 0x00007fff8af2b516 rdx: 0x0000000000000000
    rdi: 0x0000000000000000 rsi: 0x00007fff5fbfde38 rbp: 0x00007fff5fbfde80 rsp: 0x00007fff5fbfde60
    r8: 0x00007fff5fbfe348 r9: 0x0000000002015001 r10: 0x0000000000000004 r11: 0x0000000000000202
    r12: 0x00007fff5fbfe700 r13: 0x00007fff5fbfe628 r14: 0x0000000000000001 r15: 0x00007fff5fbfe628
    rip: 0x000000010c72b748 rfl: 0x0000000000010206 cr2: 0x0000000000000000
    Logical CPU: 2

    >25 stills tiffs & JPGs
    See if this helps...
    Photo Scaling for Video http://forums.adobe.com/thread/450798
    -Too Large May = Crash http://forums.adobe.com/thread/879967
    -And another crash report http://forums.adobe.com/thread/973935

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Adobe Media Encoder CC 2015 Free Download Latest Version for Windows. Its full offline installer standalone setup of Adobe Media Encoder CC 2015 for 64 bit.

Adobe Media Encoder CC 2015 Overview

Adobe Media Encoder is a very handy application which can be utilized for encoding your videos easily. Media Encoder can be used for creating improved videos of almost any screen size. With this software you can brilliantly create web content. You can also download Adobe Media Encoder CC 2014.

Premiere Pro Youtube Preset

Its fitted integration with the Premiere Pro CC will give you a nonstop workflow. It also has got some useful presets for a vast range of formats. In this software there is also a very useful feature of background encoding by which you can continue your work while your files will be rendered in the background. This software will also help the users of Adobe Premiere Pro and Adobe After Effects with an integrated video encoder for their compositions. You may also like to download Adobe After Effects CC 2015.

You can adjust the resolution of your videos and also optimize them. With all these handy features its amazing interface is just a perfect place to work. You can work in a very fast speed with it. You have the freedom to customize the output of the media, for example, you can add watermarks and timecode overlays. You may also like to download Adobe Premiere Pro CC 2015.

Adobe Premiere Pro Presets


Features of Adobe Media Encoder CC 2015

Below are some noticeable features which you’ll experience after Adobe Media Encoder CC 2015 free download.

  • Can create and improve videos of any size.
  • Can create web content.
  • Background encoding is also added.
  • Fitted integration with Adobe Premiere Pro and Adobe After Effects.
  • Fast paced work.
  • It has got very useful presets of all formats.
  • Can adjust the resolution of every video.

Adobe Media Encoder CC 2015 Technical Setup Details

  • Software Full Name: Adobe Media Encoder CC 2015 x64
  • Setup File Name: Adobe_Media_Encoder_CC_2015_9.0.0.222_64-Bit.zip
  • Full Setup Size: 622 MB
  • Setup Type: Offline Installer / Full Standalone Setup
  • Compatibility Architecture: 32 Bit (x86) / 64 Bit (x64)
  • Latest Version Release Added On: 26th June 2015
  • Developers: Adobe Media Encoder Homepage

System Requirements For Adobe Media Encoder CC 2015

Adobe Premiere Pro Media Offline

Before you start Adobe Media Encoder CC 2015 free download, make sure your PC meets minimum system requirements.

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  • Operating System: Windows 7/8/8.1
  • Memory (RAM): 4GB of RAM required
  • Hard Disk Space: 4GB of free space required
  • Processor: Intel Core 2 Duo or later.

Adobe Media Encoder CC 2015 Free Download

Click on below button to start Adobe Media Encoder CC 2015 Free Download. This is complete offline installer and standalone setup for Adobe Media Encoder CC 2015. This would be compatible with both 32 bit and 64 bit windows.

Before Installing Software You Must Watch This Installation Guide Video

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This Post was Last Updated On: September 10, 2017